Ommatophilia - Demo
FULL GAME RELEASING DECEMBER 21ST!
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Note: Apparently the sound doesn't work in browser on Mac! Will hopefully fix soon!
Content Warnings
- Bruises and body horror
- Surreal depictions of eyes
- Glitching, flashing, and noise
- Depictions of mental illness
- Depiction / implied abuse/trauma (emotional, physical)
- Religious context / subtext
- Murder, death, corpses (depictions vary)
- Allusions to / implied suicide
Story
Ommatophilia is a surreal horror game in development about angels. You play as the Angel Cakes, a girl trying her very best to be happy with her friends despite her circumstances.
Explore the world of Ithal with your companions as you prepare to say farewell to Blue, an angel who will soon undertake Departure. Talk to several angels, solve puzzles, and meet those who do not have faces.
Come to Ithal dear player! Embrace the eyes. Learn to say goodbye!
Features
- VHS movies
- Original art and characters
- A variety of puzzles
- Secret items
- Visual Novel elements
- Text heavy storytelling
- Light combat
Development
This demo covers day one of Ommatophilia. It is about 40-60 minutes of gameplay. I'm hoping to release it in 2024, but no promises.
This game is free though donations towards ko-fi.com/ophanimkei is much appreciated.
Updated | 14 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.9 out of 5 stars (13 total ratings) |
Author | mala |
Made with | RPG Maker |
Tags | angels, pastel, Pixel Art, RPG Maker, RPG Maker MV, Singleplayer |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Download
Click download now to get access to the following files:
Development log
- Release Day AnnouncementSep 10, 2024
- Nearing CompletionJul 17, 2024
- 0.2.2Feb 29, 2024
- Demo Has Been Updated (Now Available In Browser)Feb 28, 2024
- December Dev LogDec 23, 2023
- October Game Dev LogOct 03, 2023
- February Game Dev LogMar 07, 2023
- Bug Fix + Small UpdateMay 27, 2022
Comments
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THIS IS AWESOME!! i love the flower stuff and the colors and the music and the characters and the implications of what the story is about. You did a really good job!! I'm looking forward to the full release :D
Good luck on the project! <3
oh thank you so much! I am so honored! I'm pleased to announce release date has been decided and i'll be announcing it soon :D
Hands down one of the best games I've played on here. Cannot wait to experience the full world and am so glad I found this game!!
Thank you so much for your support! I'm honored. Fingers crossed for release this year!:D
Hi, just trying out the demo and I am loving it for the most part, but I think I have a bug? Every few seconds in the game I get a pop-up "Loading Error: Failed to load: audio/se/Cursor2.ogg" with a "Retry" button. Hitting that button makes the pop-up disappear for a few seconds before it shows up again. I can provide screenshots if necessary.
Hi, I've uploaded a fix for this. Is it working now? I couldn't replicate this issue on my end.
Yes, it's working perfectly, thank you so much for the prompt reply!! Can't wait to properly play the game :)
seriously this game is one of the best I've played recently:>
Can't wait for full version!!!
oh dear! thank you so much! this really means the world to me. i hope the full version lives up to your expectations!!
this has a really neat vibe. i can't say i understood it but i'm interested to see where it goes! the purchasable items seem superfluous- they're all healing items or equipment, and the single fight is more of a story event. seems like the kind of game that doesn't need a combat system to me, but maybe it'll be more involved in the full game?
thank you so much for playing! and yes, the combat is intended to be very light and was a bit experimental for me. i'd like to make it a bit more refined in the full game. the store items i'd also like to add more purpose to in the final ver of the game as well! this gives me much to think about. thank you so much again!