A downloadable game for Windows and Linux


Ommatophilia is a surreal horror game in development about angels. You play as the Angel Cakes, a girl trying her very best to be happy with her friends despite her circumstances.

Explore the world of Ithal with your companions as you prepare to say farewell to Blue, an angel who will soon undertake Departure. Talk to several angels, solve puzzles, and meet those who do not have faces.

Come to Ithal dear player! Embrace the eyes. Learn to say goodbye!


  • VHS movies
  • Original art and characters
  • A variety of puzzles
  • Secret items
  • Visual Novel elements
  • Text heavy storytelling
  • Light combat


This demo covers day one of Ommatophilia. It is about 40-60 minutes of gameplay. The game in it's current date has some changes from the demo, so please keep that in mind. Certain things present won't be present in the final version, and some of the writing will be updated.

This game is free though donations towards ko-fi.com/ophanimkei  is much appreciated.

Thank you for your time Feel free to follow development at @ophanimdev on twitt or tumblr.

Content Warnings
  • Bruises and body horror
  • Surreal depictions of eyes
  • Depictions of mental illness
  • Depiction / implied abuse/trauma (emotional, physical)
  • Religious context / subtext
  • Murder, death, corpses (depictions vary)
  • Allusions to / implied suicide

StatusIn development
PlatformsWindows, Linux
Rated 5.0 out of 5 stars
(3 total ratings)
Made withRPG Maker
Tagsangels, pastel, Pixel Art, RPG Maker, Singleplayer
Average sessionAbout an hour


windows.zip 283 MB
linux.zip 324 MB

Development log


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seriously this game is one of the best I've played recently:>
Can't wait for full version!!!


oh dear! thank you so much! this really means the world to me. i hope the full version lives up to your expectations!!

this has a really neat vibe. i can't say i understood it but i'm interested to see where it goes! the purchasable items seem superfluous- they're all healing items or equipment, and the single fight is more of a story event. seems like the kind of game that doesn't need a combat system to me, but maybe it'll be more involved in the full game?

thank you so much for playing! and yes, the combat is intended to be very light and was a bit experimental for me. i'd like to make it a bit more refined in the full game. the store items i'd also like to add more purpose to in the final ver of the game as well! this gives me much to think about. thank you so much again!